PACS: 1. n. (acronym) Picture Archiving and Communications System. A device or group of devices and associated network components designed to store and retrieve medical images. 2. n. (acronym) Pain And Constant Suffering.
One of the attributes that sets Image Metrics apart is their unencumbered video-capture process. Using standard or HD cameras, or a head-mounted camera, an actor's performance is perfectly captured with all of its nuances and subtleties. There are no time-consuming markers or makeup to apply. The director is free to capture the performance he or she needs, while the actor has the freedom to move unhindered about the stage. The result is spectacular performance-driven animation every time. An actor reads the script and performs the scene as they would on stage. A director controls the actor's performance as cameras capture it. The actor can perform freely, without markers or makeup.The absence of those same markers and makeup allow directors to see the subtleties of an actor's performance. In addition to taking less time to set up, the director can get the performance he or she wants for their film.
One of the attributes that sets Image Metrics apart is their unencumbered video-capture process. Using standard or HD cameras, or a head-mounted camera, an actor's performance is perfectly captured with all of its nuances and subtleties. There are no time-consuming markers or makeup to apply. The director is free to capture the performance he or she needs, while the actor has the freedom to move unhindered about the stage. The result is spectacular performance-driven animation every time.
An actor reads the script and performs the scene as they would on stage.
A director controls the actor's performance as cameras capture it.
The actor can perform freely, without markers or makeup.
The absence of those same markers and makeup allow directors to see the subtleties of an actor's performance.
In addition to taking less time to set up, the director can get the performance he or she wants for their film.
"Ninety per cent of the work is convincing people that the eyes are real," Mike Starkenburg, chief operating officer of Image Metrics, said. "The subtlety of the timing of eye movements is a big one. People also have a natural asymmetry - for instance, in the muscles in the side of their face. Those types of imperfections aren't that significant but they are what makes people look real."
"Ninety per cent of the work is convincing people that the eyes are real," Mike Starkenburg, chief operating officer of Image Metrics, said.
"The subtlety of the timing of eye movements is a big one. People also have a natural asymmetry - for instance, in the muscles in the side of their face. Those types of imperfections aren't that significant but they are what makes people look real."
For many years now, animators have come up against a barrier known as "uncanny valley", which refers to how, as a computer-generated face approaches human likeness, it begins take on a corpse-like appearance similar to that in some horror films. As a result, computer game animators have purposely simplified their creations so that the players realise immediately that the figures are not real. "There came a point where animators were trying to create a face and there was a theory of diminishing returns," said Raja Koduri, chief technlology officer in graphics at AMD, the chip-maker. AMD last week released a new chip with a billion transistors that will be able to show off creations such as Emily by allowing a much greater number of computations per second. "If you're trying to process the graphics in a photo-realistic animation, in real-time, there's a lot of computation involved," said Mr Koduri.
For many years now, animators have come up against a barrier known as "uncanny valley", which refers to how, as a computer-generated face approaches human likeness, it begins take on a corpse-like appearance similar to that in some horror films.
As a result, computer game animators have purposely simplified their creations so that the players realise immediately that the figures are not real.
"There came a point where animators were trying to create a face and there was a theory of diminishing returns," said Raja Koduri, chief technlology officer in graphics at AMD, the chip-maker.
AMD last week released a new chip with a billion transistors that will be able to show off creations such as Emily by allowing a much greater number of computations per second. "If you're trying to process the graphics in a photo-realistic animation, in real-time, there's a lot of computation involved," said Mr Koduri.
Brave New World, ain't it?
Hi and thanksI just found your blog and its wondefull that someone writes about these things! (I haven't read much yet so can't tell if I disagree, but that's not the point).Keep writingRegardsPuolimatkassaps. I am junior medicin physicics and free time triathlete..
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1 comment :
Hi and thanks
I just found your blog and its wondefull that someone writes about these things! (I haven't read much yet so can't tell if I disagree, but that's not the point).
Keep writing
Regards
Puolimatkassa
ps. I am junior medicin physicics and free time triathlete..
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